Note: This review was originally posted to my Epinions account.
For years, I’ve played Age of Empires. I won’t go into the details of
Age of Empires here since this is a review of Rise of Nations except to
say that the two games are very similar. If you have Age of Empires,
you’re probably asking why you should buy this game. Is it really worth
spending all of that money just to get a better game? Yes.
I
want to warn you that this review is going to seem like it rambles.
That’s because there’s so much information that I want to convey that
it’s extremely difficult to organize. I’ve left out a few things and
there are a lot of things that I’m still discovering about the game. The
game itself is very easy to learn, especially if you’ve played other
similar games.
Before I get into the technical details of why
Rise of Nations is better that the others, it would help to explain what
the game is. There are a variety of different games, but the basic idea
is to take over a given map. (It’s sort of like the board game Risk.)
There are tutorials, which have a slightly different spin and are
designed to familiarize you with game play, but even then, you’re still
working towards world domination. You get to choose from 18 different
races. Each has it’s own advantage. Maybe you gather resources more
quickly or you have a higher population limit. The attraction depends on
how you like to play.
There are a variety of ways you can
play, but I find that most people tend to stick to one type. I usually
play what’s called a Quick Battle. It’s very similar to the multiplayer
mode, which I play when I can. (That’s one of the advantages of having a
home network.) There are various ways to win. You can have a strict
conquest, which is where you try to eliminate enemies through war. You
can also do it where you build wonders. I think you can even do it on a
strict point basis. It’s up to you. (I’d recommend starting with a
conquest until you get used to the game.) You can also choose the
terrain type or have the computer choose a random variety. You can have
it select from all of the map types or chose from the land maps, the
water maps, etc. The computer will generate a random map based on what
you want.
You start with one city, one library, one scout, a
lumber mill, three farms, and several workers. From there, you build and
expand. (Some races have bonuses that allow them to start with more,
though.) With the library, you progress through ages. Farms are used for
food and lumber mills, which have to be built near forests, are used
for gathering wood. You have to build mines to gather metal and you have
to build lumber camps to gather wood. These building set limits on how
many units can gather each resource; if you want to gather more, you
have to obtain more of these buildings. Each type of building has an
auxiliary building. For instance, mines have smelting plants. The
auxiliary buildings help out the workers by allowing them to gather
resources more efficiently, sometimes doubling or even tripling output.
One thing that you’ll like sometimes and hate at other times is the way
idle workers will automatically go to work if there’s a vacant slot
nearby. This is great if you want to create citizens and set them to
work, but not if you want them to build things.
Also, there’s a
display that shows you how many slots are available for each task. That
helps, but there’s no easy way to tell where the available slots are.
Every building has a hot key. For instance, X will rotate among the
missile silos; C rotates between city centers; TAB rotates among
buildings that have upgrades available. It would just be nice to have
available workers go to any open slot regardless of proximity.
You can only build within your territory, which is marked by your
color. (There’s a minimap that shows where you are.) If you’re near the
border and you build something that expands your territory, there’s a
border that actually moves. If you’re neighboring another nation, their
border retreats accordingly. (Or advances when they build something.)
You have a limit on the number of towns you can build and there are
other buildings, like farms and universities, which have limits based on
the number of towns you have set up. (Usually, it’s five farms and one
university per town.) Others, like oil rigs, have to be set up on
certain spots. (When you go to set up an oil rig, you’re automatically
taken to the nearest oil field. It took me a while to figure out what
was going on.)
As you progress through the ages at the
library, you’ll get access to better buildings and troops. Military
research, for instance, is one of the ways to get certain types of new
buildings. It also increases the population limit. Civic research allows
for more cities to be built. With enough research, you can do all sorts
of things. Around the sixth age, you gain the ability to develop
nuclear weapons.
You can allow for anywhere up to 200 to be
your maximum population, but some races will allow for more and you can
even build wonders, which might increase the cap. (There are many
‘wonders’ including a pyramid, the Statue of Liberty and the Eiffel
Tower. Unlike Age of Empires, the wonders in Rise of Nations do
something. In some cases, they allow for limits to be bumped up. Others
generate free units or expand borders.) As for the units, Rise of
Nations is a little better than other games I’ve played.
There
are other types of games. I don’t really have the patience for a lot of
them, but it’s only fair to at least mention them. In some games, you
can take over the world in a manner similar to Risk. You have to take
over one country at a time until you control the world. There are also
tutorials and, as I said, multiplayer. (The only option available for
multiplayer is similar to the quick battle.) There are also scenarios
similar to Warcraft. For single player, there’s one difficulty for all
of your opponents; for multiplayer, you can have a different difficulty
setting for each computerized opponent.
The ‘moderate’ setting
seems to be where it starts to get challenging. Usually on the ‘easy’
setting, I can beat four opponents. (There’s also an ‘easiest’ setting.)
I’d recommend playing a game on easy or easiest to get the feel of the
game. Moderate will probably be too difficult for someone that’s still
getting the feel of the game. I’ve been playing for a few weeks now and
I’m still discovering things about it.
Using the sound is
bearable, which is something I couldn’t say for Warcraft. The music was
all right, but the repetitious nature of the monologue annoyed me. Most
characters had no more than about three lines they said when you clicked
on them, and there were a few that you clicked on a lot. “All right,”
gets annoying after the 1,000th time. Rise of Nations did away with
that, which is a big improvement.
What did get on my nerves
were these dialogue boxes that kept popping up to announce major events,
like someone advancing to the next age. I still haven’t figured out how
to turn this off. Also, you can’t change your capital. (That gets fixed
in the upgrade, but that’s for another review.)
The one thing
that I absolutely want to warn you about is the amount of resources
you’ll need on your computer. I have a relatively new Dell Dimension
2400. It has a 74.4 GB hard drive, a 2.4 GHz Pentium? 4 processor and
256 MB of RAM. The game stalls quite a bit. When I play multiplayer over
a LAN, it’s usually my computer that’s the weakest link. I put
SETI@home so that it’s not always processing, but that doesn’t usually
help much. My brother’s computer seems to be able to handle it. If you
have a really good computer, go for it IF not, wait to upgrade. I’m
looking into doubling my RAM.